AI Insights · Timothy · July 2023
Top 5 Snake Games on Android in Latin America Q2 2023
Discover the performance trends of the top 5 snake games on Android in Latin America during Q2 2023, with insights on downloads, revenue, and active users.
In Q2 2023, the top 5 snake games on Android in Latin America showcased varying performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
SSSnaker from Habby experienced a notable decline in weekly downloads, starting at approximately 47.4K at the end of March and dropping to just over 500 by the end of June. Despite this, its weekly revenue peaked early in April at around $20.5K, later stabilizing to about $13.5K by the end of the quarter. Weekly active users also saw a gradual decline from 97.7K in late March to 50.3K in late June.
Little Big Snake by Shockwave LLC had a relatively stable performance in terms of weekly revenue, fluctuating between $500 and $1.1K throughout the quarter. Weekly downloads saw a significant drop from around 15.2K in late March to 1.8K by the end of June. Active users declined from 47K in late March to 22.4K in late June, with a consistent downward trend.
Snake Rivals - Fun Snake Game from Supersolid had consistent weekly downloads, hovering around 11K for most of the quarter, with a notable spike to 21.8K in the last week of June. Its weekly revenue varied, reaching a high of about $708 at the end of June. Active users showed a slight increase towards the end of the quarter, peaking at 34.4K in the final week.
Snake.io - Fun Snake .io Games from Kooapps Games maintained high weekly download numbers, consistently above 440K throughout the quarter. Its weekly revenue remained relatively stable, around $200-$300. The game also sustained a large number of active users, starting at 3.15M in late March and ending at 3.25M in late June.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES saw its weekly downloads rise significantly, from 57.1K in late March to a peak of 141.8K in mid-June, before settling at 115.2K by the end of the quarter. Weekly revenue was steady, fluctuating between $140 and $287. Active users grew from 1.02M in late March to a peak of 1.32M in mid-June, ending the quarter at 1.21M.
For more detailed insights and data on mobile app performance, visit Sensor Tower.